I am happy to announce a new platform for building creative content — OpenFL — which is currently available as a release candidate for Windows, Mac and Linux users.
In 1999 the world began to embrace the Flash browser plugin as a way to create and experience interactive content, reaching 92% of internet users. Times have changed, but the need to deliver creative projects has perhaps become even more important than ever.
In the past ten years, we have seen the wireless industry explode and we have seen web browsers develop features that only plugins could deliver before.
OpenFL combines years of work to provide for the industry-standard Flash API without the Flash plugin.
In order to succeed on mobile, it is important to take of advantage of device hardware, and to be as native as possible. That is why OpenFL allows direct access to device features using extensions, why OpenFL makes it possible to target iOS, Android and BlackBerry as fully native applications, and to accelerate the Flash API using OpenGL for a fast, productive development environment.
OpenFL is free, hosted on Github under the permissive MIT open-source license. We invite you to join with us as we build the best 2D development platform for the next 5-10 years.
Though Flash is a popular API, we believe in allowing the community to innovate in new ways to build games and applications. That is why OpenFL seeks to also provide an open platform, including OpenGLView, an accelerated way to build content for Windows, Mac, Linux, iOS, Android, BlackBerry and HTML5 using the WebGL API.
You can Get Started with OpenFL now. More details and a new website will be coming soon.