Development
Flash SWF to NME Screencast
Beginning with Flash and ending with a working NME application, we go through the process of exporting a SWF from Flash, importing the SWF into SpriteLoq and generating a sprite sheet, then importing the generated file and meta data using a Haxe sprite sheet engine to easily reproduce the same animation in NME.
Haxe NME Screencast
We go from a (mostly) blank starting template to an application with bitmaps, animations, mouse events, key handling and other essential elements for building your own cross-platform games and applications with NME
Enyo Screencast
Starting with an empty project template, we create an Enyo application (with code completion) using buttons, sliding panes, events, custom kinds and more.