Flash SWF to NME Screencast
Beginning with Flash and ending with a working NME application, we go through the process of exporting a SWF from Flash, importing the SWF into SpriteLoq and generating a sprite sheet, then importing the generated file and meta data using a Haxe sprite sheet engine to easily reproduce the same animation in NME.
Haxe NME Screencast
We go from a (mostly) blank starting template to an application with bitmaps, animations, mouse events, key handling and other essential elements for building your own cross-platform games and applications with NME
Starting with an empty project template, we create an Enyo application (with code completion) using buttons, sliding panes, events, custom kinds and more.